You have seen the all-22 boards taking over every timeline: 22 slots, every generation of Pokémon, and one job — put the right body in the right job. All 22 Football turns that idea into a playable roster builder. Pick your 11 offensive and 11 defensive starters, get graded on scheme fit, then run a full 17-game season and find out whether your board is a contender or a rebuild.
How All 22 Football works
Draft from the full National Dex
Every Pokémon from Bulbasaur to Pecharunt is draftable, with real base stats, typing, height and weight feeding the position grades.
Fill all 22 starting jobs
Quarterback, both lines, linebackers, secondary and kicker. Each slot runs its own weighted grading formula, so a 950 kg wall is a terrible safety and an elite nose tackle.
Simulate a 17-game season
Your board plays a full schedule against graded opponents. Watch the record build week by week, then export the lineup card and compare it with friends.
Build your all-22 board now
The board below is the full game. Tap a position to select it, search the pool, and drop a player in. The sidebar tracks how many of your 22 jobs are filled and how your offense and defense grade out before you simulate.
Every position is graded differently on purpose
Most roster games let you stack the biggest names and win. All 22 Football does not, because football does not work that way. A 1.8 m, 60 kg special attacker is a fine slot receiver and a liability at guard. A 20 m dragon is a matchup nightmare at edge and a wasted roster spot at kicker. The position price list below is the same weighting the simulator uses.
| Position | Primary | Secondary | Body type sweet spot |
|---|---|---|---|
| Quarterback (QB) | sp. attack | speed, decision-making | 1.5–2.0 m, 40–110 kg |
| Running back (RB) | speed | attack, weight | 0.8–1.4 m, 25–70 kg |
| Wide receiver (WR) | speed | sp. attack | 1.0–1.6 m, 20–60 kg |
| Tight end (TE) | attack | weight, sp. defense | 1.4–2.0 m, 60–200 kg |
| Offensive line (OL) | weight | defense, hp | 1.6–2.2 m, 120–950 kg |
| Edge rusher (EDGE) | attack | speed, weight | 1.4–2.0 m, 80–250 kg |
| Defensive tackle (DT) | defense | weight, hp | 1.6–2.4 m, 150–950 kg |
| Linebacker (LB) | attack | defense, speed | 1.2–1.8 m, 60–150 kg |
| Cornerback (CB) | speed | sp. defense | 0.8–1.4 m, 20–60 kg |
| Safety (S) | speed | attack, sp. defense | 1.0–1.7 m, 30–90 kg |
| Kicker (K) | hp | defense | 0.4–1.0 m, 5–40 kg |
Three ways to play
Free build
Fill the board at your own pace, swap players in and out, and simulate as often as you like. This is the mode to learn the position weights.
Snake draft
Roll a region and type restriction, then draft 22 players back and forth with a pick clock. The hardest way to build a contender — and the best format for playing with friends.
17-0 challenge
One board, one shot, no trades. Fill all 22 jobs and simulate the season. Any loss ends the run, and boards that finish perfect get posted to the wall.
Boards players are sharing
Every roster you finish can be published as a lineup card: 22 names, the shape of your offense and defense, and the final record. Here is what the community is putting on the wall.
Start with the guides
What is an all-22 in football?
The coaching term behind the trend: why the all-22 angle is the only way to judge a whole roster at once, and how that maps onto a 22-slot board.
All 22 football positions explained
Every starting job, what it does on a real snap, and which stats All 22 Football reads to grade it.
How to go 17-0
The roster construction rules that separate undefeated boards from 10-7 boards: balance the lines, never spend two premium picks on one role, and clear a real grade at all 22 jobs before chasing any ceiling.